To succeed in battle, players must move their units into advantageous positions and use the combined power and skills of their units in order to defeat the enemy or achieve other objectives. Combat in this style is typically fought on a grid map that governs character placement and movement ranges. I like this definition: “Tactical turn-based combat is a form of combat found in games in which the combat is turn-based and emphasizes thoughtful placement and usage of the player’s units. Of course there are many other mechanics but are more about what each player looks for: randomness vs deterministic, hex vs square, puzzle-like feeling vs no best solution, etc. They all have 4 game mechanics in common: unit organization (for example a grid, radius), positioning and movement of all units (be able to Back-stab and Flank), turn based (or pausable to issue commands) and have a tactical battle/encounter layer. We are about tactical decisions on a battle/encounter playing field. We do include some sub-genres like Real Time With Pause (or Slowdown), Turn Based Rogue-likes, Tactical RPGs, Lite Wargames, Tactical Boardgames. Sadly many fans call our genre turn based strategy which also has games that don't have a tactical layer which isn't what we are about. We are NOT about strategy games nor traditional turn based games (ex: Final Fantasy 1). This group is about turn based tactical game GENRE that may also have a strategy layer. This Reddit is a backup of the main group.
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